Blender Portfolio
I recently got back to using Blender. Before when I was using it, I stopped at the basics. This time, I’m getting little deeper with geometry nodes and shading and compositing. Blender is an absolute powerhouse. The reason I got back to it because I’m learning about EM simulations, and the results are often previewed in Paraview. This is good to view the results, but once it goes in to blender, you can give so much effects and it looks stunning. Its like the simulation results get a little bit of TLC.
I’ve been doing a lot of tutorials and I also invested into some addons like the box cutter and materials to speed up the work flow. I still haven’t gotten used to them it’s a very steep learning curve, I’m just taking one step at a time. I started with the all famous doughnut tutorial for some reason I couldn’t finish it all the way. Then I found Polygon Runway videos of making small isometric rooms and I found them visually very appealing.
Here are some of the things I made with blender. Unfortunately, I cannot publish some of the commission works.
Chess Pieces
Parametric Wall decor
Golden Ratio
Abstract Circles
Various PCB Waveguides
PCB Line art
Realisic PCB render
Isometric Projects
Audio Visualizer
Abstract array
Electrify objects
Light Trails
Noise Grid
Pills
Rolling ball
Force field
Abstract Ring animation
Displaced stepped texture
Transistion animation
Knots
No part of this post was generated using LLMs or diffusion models.
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