Blender Portfolio

I recently got back to using Blender. Before when I was using it, I stopped at the basics. This time, I’m getting little deeper with geometry nodes and shading and compositing. Blender is an absolute powerhouse. The reason I got back to it because I’m learning about EM simulations, and the results are often previewed in Paraview. This is good to view the results, but once it goes in to blender, you can give so much effects and it looks stunning. Its like the simulation results get a little bit of TLC.

I’ve been doing a lot of tutorials and I also invested into some addons like the box cutter and materials to speed up the work flow. I still haven’t gotten used to them it’s a very steep learning curve, I’m just taking one step at a time. I started with the all famous doughnut tutorial for some reason I couldn’t finish it all the way. Then I found Polygon Runway videos of making small isometric rooms and I found them visually very appealing.

Here are some of the things I made with blender. Unfortunately, I cannot publish some of the commission works.

Chess Pieces

Chess

Parametric Wall decor

decor_parametric

decore-wb

Golden Ratio

goldenRatio

Abstract Circles

Circle_wave

Circle_wave_1

Various PCB Waveguides

DiffPair

DiffStripline

MicroStrip

Stripline

PCB Line art

pcb_line

Realisic PCB render

powerboost

PCB_bg

Isometric Projects

Room

Ruins

Sushi

pineTree

room_1

wine

Audio Visualizer

audio_visualizer

Abstract array

diffuser

Electrify objects

electrify

geo-basic

Light Trails

light_trails

Noise Grid

noise_grid

Pills

pills

Rolling ball

proximity

Force field

reactive

Abstract Ring animation

ring_animation

Displaced stepped texture

stepped

Transistion animation

transistion

Knots

knots

No part of this post was generated using LLMs or diffusion models.